#include <faker/basic/Editor.h>


using namespace Faker::Basic;

bool Editor::Edit(Faker::Entity& inst)
{

    FK_EDIT_ENTITY(inst, Faker::Basic::Uid::Inst, m_UidEditor);
    FK_EDIT_ENTITY(inst, Faker::Basic::Info::Inst, m_InfoEditor);
    FK_EDIT_ENTITY(inst, Faker::Basic::Transform::Inst, m_TransformEditor);

}